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In 1969 Myron Kruegere a virtual reality computer artist developed a series of experiences which he termed “artificial reality” in which he developed computer-generated environments that responded to the people in it.
The projects named GLOWFLOW, METAPLAY, and PSYCHIC SPACE were progressions in his research which ultimately let to the development of VIDEOPLACE technology.
In the 1930s a story by science fiction writer Stanley G.
Weinbaum (Pygmalion’s Spectacles) contains the idea of a pair of goggles that let the wearer experience a fictional world through holographics, smell, taste and touch.
If we focus more strictly on the scope of virtual reality as a means of creating the illusion that we are present somewhere we are not, then the earliest attempt at virtual reality is surely the 360-degree murals (or panoramic paintings) from the nineteenth century.
These paintings were intended to fill the viewer’s entire field of vision, making them feel present at some historical event or scene.
Such was the need for safer ways to train pilots that the US military bought six of these devices for 00. During World War II over 10,000 “blue box” Link Trainers were used by over 500,000 pilots for initial training and improving their skills.
Morton Heilig’s next invention was the Telesphere Mask (patented 1960) and was the first example of a head-mounted display (HMD), albeit for the non-interactive film medium without any motion tracking.
The headset provided stereoscopic 3D and wide vision with stereo sound.
Over time mankind has been slowly but surely creating ever richer ways to stimulate our senses.
Things really began to take off in the 20th century, with advent of electronics and computer technology.